Pong?
A new take on a classic game.
Works best on Chromium-based browsers!
Controls
Do not forget that you have to click in the game view before you can use WASD/Arrow keys to select things in the menu. Gamepad is supported only for Singleplayer or P1 (left side) in Multiplayer. Multiplayer works on the same or multiple keyboards.
Action | Keyboard | Gamepad P1 and Singleplayer only |
---|---|---|
P1 Paddle Up | W | Left Analog Up |
P1 Paddle Down | S | Left Analog Down |
P2 Paddle Up | Up Arrow | n/a |
P2 Paddle Down | Down Arrow | n/a |
Menu Confirm | Enter / Space | Xbox A / Gamepad Start |
Menu Deny | Backspace / Esc | Xbox B |
Pause Menu | Esc | Gamepad Start |
Don't forget that you can use the Pause Menu to return to the Main Menu and view your progress!
Development
This game was submitted for the Hollow Game Jam 2. I, Thomas Stucky, am the sole developer of the game. Everything, graphics, audio, design, and code was made within the extent of the game jam.
Tools Used
The game is built in the Godot Game Engine. Sprites were created in Aseprite. Sound effects were created in SFXR.
Status | In development |
Platforms | HTML5 |
Author | Starry |
Genre | Action |
Made with | Godot |
Tags | Arcade, Local multiplayer, Metroidvania, Multiplayer, pong, Retro, Roguelike, Versus, whacky |
Comments
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The opponent not having to obey e.g. rocket physics feels kinda unfair.
It is that way to minimize scope. Writing just the one AI for normal controls took enough jam time as it was. It is only the case for Singleplayer though, and honestly very few singleplayer modes are truly symmetric in design.
Thank you for playing!