A new take on a classic game.
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Controls

Do not forget that you have to click in the game view before you can use WASD/Arrow keys to select things in the menu. Gamepad is supported only for Singleplayer or P1 (left side) in Multiplayer. Multiplayer works on the same or multiple keyboards.

ActionKeyboardGamepad
P1 and Singleplayer only
P1 Paddle Up
W
Left Analog Up
P1 Paddle Down
S
Left Analog Down
P2 Paddle Up
Up Arrow
n/a
P2 Paddle Down
Down Arrow
n/a
Menu Confirm
Enter / Space
Xbox A / Gamepad Start
Menu DenyBackspace / Esc
Xbox B
Pause Menu
Esc
Gamepad Start

Don't forget that you can use the Pause Menu to return to the Main Menu and view your progress!

Development

This game was submitted for the Hollow Game Jam 2. I, Thomas Stucky, am the sole developer of the game. Everything, graphics, audio, design, and code was made within the extent of the game jam.

Tools Used

The game is built in the Godot Game Engine. Sprites were created in Aseprite. Sound effects were created in SFXR.

Comments

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(+1)

The opponent not having to obey e.g. rocket physics feels kinda unfair.

It is that way to minimize scope. Writing just the one AI for normal controls took enough jam time as it was. It is only the case for Singleplayer though, and honestly very few singleplayer modes are truly symmetric in design.


Thank you for playing!